Game Avatar as Pseudonymous Identity Use Case

From IDESG Wiki
(Redirected from Use Case: Gaming Avatars)
Jump to navigation Jump to search

Title:


The Basic Premis/Story



Use Case Description: [Use an action verb name to describe the use case, not including the primary actor name, but identifying any subject actors. Verb modifiers may be used to refine the use case. Examples:  authenticate to system with trusted identity, authenticate to system with pseudonymous identity, match names between systems, verify attributes with privacy protection]


Use Case Category:


Contributor: Nym Issues Group


Use Case Details

Actors:


Goals:


Assumptions:


Requirements:


Process Flow:


Success Scenario:


Error Conditions:


Relationships

  • Extended by:
  • Extension of:

References and Citations